Article 1 (Definitions)

  1. The “Supplier” refers to the service provider, and the “Client” refers to the service user.
  2. “Digital Assets” refer to the data provided by Dance Struct, including motion data, IP, character information, etc. “Service” refers to the Client’s services that use the “Digital Assets” under this agreement.
  3. The “Client” may be held legally responsible for using the “Digital Assets” in violation of the usage conditions outlined below.

Article 2 (Use and Restrictions of Digital Assets)

  1. The “Supplier” sells the right to use the "Digital Assets" in the "Service."
  2. When the Client purchases the Digital Assets, they may obtain a non-exclusive, worldwide license to download, use, copy, display, modify, promote, license, sell, publicly perform, publicly display, digitally perform, distribute, and transmit the data for personal or commercial use, in whole or in part, depending on the purchased license type.
  3. The purchased “Digital Assets” may be modified or used in conjunction with other “Digital Assets,” and all “Digital Assets” used together must hold their respective usage rights or copyrights.
  4. The “Digital Assets” correspond to the Client's service on a one-to-one or one-to-many basis, as determined by the license type purchased by the Client.
  5. All copyrights and intellectual property rights of the content belong to the Company or the respective rights holders.
  6. The “Service” incorporating the “Digital Assets” cannot be produced, distributed, or used for purposes that violate international or domestic laws, ordinances, or regulations.
  7. After purchasing the “Digital Assets,” the Client is prohibited from transferring, distributing, or reselling them in any form, including but not limited to:

Article 3 (Purchasing Usage Rights for Digital Assets)

  1. Usage rights are divided into “Corporate License” and “Individual License.”
  2. The “Individual License” allows use by an individual Client and can be continuously used by the purchaser only after a one-time purchase.
  3. The “Corporate License” is required when a business Client creates a service and is applicable to one service per purchase.
  4. Corporations cannot use licenses purchased under an “Individual License.”
  5. If the Client does not fully own the copyright of the “Service,” the purchased usage rights cannot be applied to the “Service.”

Article 4 (Cautions for Purchasing Usage Rights)

  1. The Client who purchased the “Individual License” or “Corporate License” cannot use the “Digital Assets” for creating external services commissioned by others. Violation will result in legal liability.